aliases:
- Warp Drive
Warp drives are the machines used to transport material from one location to another - at a speed technically greater than that of light. Although it is physically impossible for masses to travel at a speed directly greater than 299,792,458 ms-1 (c), warp drives utilise several methods in which one can arrive at a distant location faster than light waves can without exceeding this limit. The most commonly used method of interstellar travel is Quantum Mass Projection (QMP).
QMP (also known as Green Warping) is an advanced and efficient method of interstellar travel that makes use of quantum holography in order to "project" mass over long distances. As a result, an object (referred to as the "3D mass") can travel these distances technically without any physical motion. The method was introduced by Human researcher Irman Wellings in 1777 and was quickly picked up by the leading warp drive manufacturers at the time, leading to it soon replacing the Alcubierre Warp as the primary method of FTL travel a century later.
Unlike the Alcubierre Warp, which is an energy intensive method of travel, Green Warping trades a normally high energy cost requirement for instead needing extremely high precision measurement - even for modern computing systems. This is because it requires the capturing of the precise wave function of the target 3D mass at the boundary of said 3D mass. The captured wave function (and as such the mass itself) will then be transmitted as a singularity to another designated location through the use of quantum entangled wave function pairs, in a process referred to as Quantum Lensing. This is based on quantum holography and Green's works, which state the possibility of "replicating" mass when emitting its exact wave function. It is not easy to safely warp using the method when in atmospheric conditions due to the presence of too much additional matter in contact with and outside the target 3D mass. As such, QMP is recommended as a space-only travelling method.
The target destination of the mass projection is adjusted based on the properties of the 3D mass. Direction is affected by that of the initial motion of the mass at the time of singularity formation. The distance is affected by another extremely precise measurement. As the exact distance travelled depends on the 3D mass' initial velocity relative to the speed of light, controlled RCS thruster inputs are made by the warp drive's onboard computer in order to assure as accurate of a velocity as possible. This velocity translates into the total distance travelled based on the radius of the observable universe (in accordance with the recession of space-time). For example, a 3D mass moving at the speed of light and undergoing quantum mass projection would move about half the radius of the observable universe (approximately 23 billion light years). These values are directly proportional in a linear relationship, so to travel 10 light years, the 3D mass would need to obtain an initial velocity of a little over 0.1 ms-1.
Alcubierre Warping was the first method of FTL travel used by space-faring civilisations throughout the galaxy. Initially developed by the Dottians and the Sleethiers, the first to colonise other celestial bodies, the Alcubierre Warp remained as the primary method of interstellar travel until the 24th century, when the more modern and efficient Quantum Mass Projection took its place.
Alcubierre Warping involves a process in which the space ahead of the warp drive's vehicle is contracted and the space behind it is expanded. This generates a push/pull effect, allowing the vehicle in question to cover distance in space at a higher rate than the speed of light, without breaking the laws of physics. The primary issue involved with Alcubierre Warping is that the method of travel requires a considerable quantity of energy to achieve longer distances.